#include "light.h"

Light::Light(void) {
    this->attenuation0 = 0.0f;
    this->attenuation1 = 0.0f;
    this->attenuation2 = 0.0f;
    this->color = Vector4(0, 0, 0, 0);
    this->direction = Vector4(0, 0, 0, 0);
    this->enabled = true;
    this->position = Vector4(0, 0, 0, 0);
    this->type = LIGHTTYPE_DIRECTIONAL;
}

Light::~Light(void) {
}
